Mod halted it looks like someone else is already doing this in
a mod including new food and other things will post more info when
I have it
This mod will add several new drinks to morrowind to be found in
taverns. these drinks will give a temporary penalty to sight and
disposition depening on the number drunk, also the more you drink
the more prone your charactor will be to falling down untill he'she
passes out completely for a little while.
Progress... (waiting to see what another modder on a similar project
is doing with theirs before deciding what to do)
This mod will add a new merchants guild to the game. With their
own quests, guildhalls around Vvardenfell, trade routes and scheduals.
also with this mod shop owners will run out of items and need you
to supply them.
as an extra you now have the ability to buy your own premises and
start your own stores & taverns, you can even hire staff that
require payment and fill your stock with item's you find in the
world.
Be the BIGGEST merchant in all of Vvardenfell, run tyour own stores
taverns and guild (when you have completed all guild missions)
This is a project that another modder started I have joined the
team as it is a mod that will add much needed realism to the game.
The team consists of: Manic, Yanks1345, Bulldog and me, Click the
link above to check their forums.
This mod adds a major missing element from morrowind... Children.
wherever you go however you look there are no kids in morrowind.
how are people supposed to survive till the next generation if there
is no next generation.
This will be a big project adding many children NPC's to the game.
with new textures and faces, some of them with their own quests
etc. and possibly (still in debate) a seperate file adding adoption
agencies.
Progress...
leveled Magicka
this mod will change the entire magick system so that you can no
longer buy spells from NPC's but instead ask them to train you in
a class area (for instance fire magick, ice magick, healer, priest
etc.) once you have learned the initial class (learning some prevents
others) you start with the simplest spell of that type, and then
sometimes when you level up, pick up an item that increases your
class skill or pay for training (expencive and rare), you learn
a new spell/ability in that class.
This will make the magick system more interactive and realistic
(level one characters can no longer cast the most powerful spells
right from the start) since magick is a technique thats supposed
to take years to study.
Progress...
If you have a suggestion or and idea for a realism/endless
interaction mod then send me
MAIL with Mod Suggestion as the topic and what your idea is in
the body. I will lok it through and put it up for the other members
views. to decide if we can make it.